Life in Celestia
The lands of Celestia are developing into and past a ‘dark age’ towards an ‘renaissance’ period. A few places even have hints at an industrial era, though of limited scope and heavily using magic. That said the biggest industry is trade. Deposits of materials and goods vary considerably by location on Celestia and demand for exotic goods tends to be high.
Food, fabrics, gems, lumber, and metalworking are also big industries. With the rarest and most profitable industry being the recovery of pre-cataclysm artifacts.
Relic hunting, also known as ‘delving’, is the provenance of the Seekers and is easily the most dangerous and yet most profitable jobs around. Even small relics and artifacts found within ruins are worth their weight and more in precious goods. Big items are worth small kingdoms. However ruins are incredibly dangerous often filled with Aberrations and creatures not found elsewhere as well as many old damaged pieces of equipment.
Aberrations are the name for those creatures and sometimes people who are altered by certain pre-cataclysm relics/artifacts. Most often these changes are external, though many suspect non-external changes are actually the most common and people just never know it happened. Anything or anyone traveling near or entering into pre-cataclysm ruins must be aware of what can happen. Physical changes often include developing scales or armored plates, growing horns or antlers, or even developing non-functional wings. Non-visual changes are often behavioral changes including complete brainwashing.
Many adventurous types act as soldiers in the various armies, guards for traveling merchants and cargo, pirates and thieves prey on the merchants, or act as mercenaries hired to take care of local problems. Talented warriors and other adventurous types can make a better than living wage through the use of their skills.
Sports and Games
The people of Celestia play a variety of games, though by far one of the most popular types of games are card games.